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Scaling solids and surfaces

 

You can scale solids and surfaces with the PullClosed tool. You can scale multiple objects in different components.

To scale a solid, surface, or mesh

  1. Click Pull in the Edit group on the DesignClosed tab.

  2. Select a solid, surface, or mesh (meshes also have a ScaleClosed tool in the Facets tab).

  3. Click the Scale BodyClosed tool guide.

  4. Click a point, vertex, or origin to set the origin for scaling.

  5. Pull to scale dynamically (a field appears to show the scale as you pull) or press the spacebar and enter the scale.

    You can enter mathematical expressions to calculate a scale factor.

    To scale using an annotation dimension, click the spark icon next to the dimension and type a new value.

Select the solid or surface, Alt+click a vertex to anchor the scale, and pull.

To scale a solid asymmetrically

  1. Click Pull in the Edit group on the Design tab.

  2. Select a solid body (Meshes can be scaled asymmetrically using the Scale tool in the Facets tab).

  3. Click the Scale Body tool guide.

  4. Click a point, vertex, or origin to set the origin for scaling.

  5. Hold Alt and select an origin axis, or hold Alt and Ctrl and select a point and a line.
  6. Drag in either direction of the line to scale the part in that direction.

    You can press the Spacebar and enter a scale value while you are dragging.

To convert an existing solid or surface from millimeters to inches

  1. Change the units to inches as described above.

  2. Select the Pull tool in the Edit ribbon group on the Design tab.

  3. Select the object you want to convert.

  4. Scale the object by 25.4.

To scale a datum plane or axis

  1. Click Pull in the Edit group on the Design tab.

  2. Select the datum plane and/or axis and select a curve, surface, or solid.

    You must hold Ctrl and select the plane. Box-select will not select it.

  3. Click the Scale Body tool guide.

  4. Select an anchor point.

  5. Drag in the direction of the Pull arrow.

Examples

Scaling a solid asymmetrically

 

 

Scaling a plane and an axis with a solid

 

 

You can use annotation dimensions to scale an object. See Editing with annotation dimensions.


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