DesignSpark Mechanical Online Help

Revolving a helix

 

You can revolve a helix with the PullClosed tool. Path and geometry are previewed as you pull along the axis or enter dimensions, as shown in the image below.

 

To revolve a helix

  1. Select the PullClosed tool in the Edit group on the DesignClosed tab. The Select tool guide on the right side of the Design windowClosed should be active.

  2. Select the face or edge you want to revolve.

  3. Select the RevolveClosed tool guide.

  4. Click the axis you want to revolve around.

  5. Select the RevolveClosed HelixClosed option in the Options panelClosed.

  6. For points, select the PullClosed Both Sides option in the general Options panelClosed to create a helix in both directions.

  7. Set the handedness of the helix by checking or unchecking the Right-Handed HelixClosed option in the Options panelClosed. To create a Left-Handed HelixClosed, uncheck the Right-Handed HelixClosed option.

  8. PullClosed along the axis to create the helix dynamically.

    As you pull, you can enter dimensions in the helix dimension fields:

    Press Tab to switch between dimension fields and Enter to accept the dimensions and create the helix.

To create a helix dimensionally

You can also create a helix by entering the height (the total length of the helix). Press Tab to switch between dimension fields and preview the helix. Click the Full PullClosed option to create the entire helix based on the dimensions.

Options

The following options are available in the PullClosed tool. Once you select the edge or face to pull, select these options from the Options panelClosed, or right-click and select them from the mini-toolbar:

 

Add

Select the Add option to only add material. If you pull in a subtractive direction, no change will occur. You can combine this option with other PullClosed options.

Cut

Select the Cut option to only remove material. If you pull in an additive direction, no change will occur. You can combine this option with other PullClosed options.

No Merge

Pulls without merging into other objects even when the object pulled intersects with an existing object.

PullClosed Both Sides

Select a single, detached edge, imprinted edge, or surface, then click this option to pull both sides of the edge or surface at once.

Right-Handed HelixClosed

Select this option to determine the direction in which the helix is revolved around its axis.


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